When I first heard about FAU-G – the so-called Indian rival of PUBG Mobile, I was not as enthusiastic as other Indian mobile game players. And after watching the first trailer, I was, to put it mildly, wary of the game. A lot of time has passed since then, and I had the opportunity to be one of the first in the country to try the game I jumped into. And at first, I was surprised. But the more you play the game, the more flaws you discover. Here are my detailed first impressions of the game.
FAU-G first impressions
FAU-G will provide players with three modes at some point: Campaign Mode, Team Deathmatch, and Free for All. However, for now, nCore Games only offers players a campaign mode. Team Deathmatch 5v5 and Free for all Battle Royale will be available later with updates.
FAU-G will someday offer players three modes: campaign mode, team combat, and free for everyone. (Screenshot)
I played the game on Android with maximum graphics setting and the game comes with medium graphics enabled by default.
Starting from the graphics, the game definitely managed to surprise me. Since it was developed in India and the previous trailer was really bad, the company managed to create a good game. The graphics weren’t quite as good as in Call of Duty: Mobile, but they looked realistic and good enough for a mobile game.
Our version had a lot of mechanical errors that were visible from the very beginning. For example, if you are in a tent, you can hit players trying to get inside. Several other bugs included, AI players don’t hit you at all in the early stages and retreat again if you return to the stage entrance. These bugs could have been fixed in the starter version if the company hadn’t made simple adjustments.

If you are in a tent, you can hit players trying to get in. (Screen capture)
The only thing I really missed while playing the game was the ability to set difficulty levels. The game started very easily, with a cinematic overview and narration of a recent incident on the border of Galvan. But as you pass the barriers, crossing the stages becomes more difficult. Given the lack of time put in front of the players, it is very difficult to go through all stages. The game is really so difficult that none of my teammates have been able to complete the first chapter yet.
The main character, an officer in the Sikh army, must fight the Chinese army to get to his team. In doing so, he continues to tell dialogues like “Ek FAUG mission pure kiye bina waapis nahi laut taa”, which is fun at first, but gets annoying as the game continues. However, this is understandable, since the game is also intended for children who enjoy such things. However, while I was playing the game, the Chinese army team mocked the host in English, while a colleague discovered that they were chanting dialogues in Chinese. This could be a mistake considering the game is available in multiple languages. The Chinese army character design is also appropriate, as the characters have a similar facial structure to the Chinese region.
The protagonist, an officer of the Sikh army, must face the Chinese army to get to his team. (Screenshot)
I think nCore Games should add the ability to carry first aid kits to the game. Sitting next to a fire doesn’t chop. Players should be able to heal themselves on the go, as this will save valuable time and will not require them to re-try to return to the last flame or open the current stage fire.
Players can regain lost health for their characters by sitting beside the fire. (Screen capture)
Currently, there are only combat weapons in the game, which is a bit disappointing given that there are a number of classic weapons in the Indian Army that people like to try. However, having weapons makes killing AI opponents much easier, however, you will have to capture them by killing opponents, not finding them on the ground. And just as with weapons, you have to be careful with their use, as they have a limited number of hits, after which they break, and are limited to two kills.
At the moment, the game has only combat weapons. (Screenshot)
To make the game PG-rated. The company did not include blood, instead, the AI bots’ hits simply show how much damage they took in the form of numbers. There is no health bar for opponents. Which means you have to hit them several times before you know they are dead. After the death of the robot with artificial intelligence, it disappears from the battlefield. This can be useful for children trying to learn about an accident.
The in-game store is where the company will make money, but the prices seem a bit overpriced. It would be less, especially when starting the game.
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